Tag Archive | "App Store"

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Google activating 300,000 Android devices per day, for free

Posted on 09 December 2010 by admin

Google’s vice president of engineering Andy Rubin sent out his second tweet, this time announcing the company is now activating 300,000 Android phones each day. That’s unlikely to have passed Apple’s current activation rate for iOS devices, and Google is making no direct revenues from the widespread distribution of its software.

“There are over 300,000 Android phones activated each day,” Rubin tweeted from his little used Twitter account. The tweet appeared to be a response to reports that Android activations were plateauing.

In August, Google reported activations of 200,000 Android devices per day, while just days ago, the company reported a weekly activation number of 1.5 million, or just over 214,000 activations per day. If the company is actually activating 300,000 devices per day, it should have reported a weekly figure of 2.1 million.

If Rubin’s latest figure is the correct number, it indicates that Android’s 50 percent growth has continued at nearly the same pace as this summer, when it added a whopping 60 percent more activations across a single month.

Rubin’s new figure is higher than the 270,000 iOS device daily average Apple’s chief executive Steve Jobs provided back in October, a point at which the company was only hitting 300,000 daily activations on occasional peak sales days.

Google almost certainly still behind Apple’s iOS activations figure

However, given the growth in activations Apple reported between the beginning of September at its iPod Event, and mid October during the company’s quarterly earnings conference call, a rise of 40,000 new activations per day on average across just a month and a half, it seems likely that Apple has continued to experience growth of its own in the past two months. If the holidays haven’t boosted Apple’s sales rate at all, it should now be activating at least 310,000 iOS devices per day, with peak days likely exceeding at least 340,000 activations.

Android may still catch up and surpass Apple’s iOS activations at some point next year, unless the iPhone’s debut on Verizon Wireless results in a rapid burst of new sales at Android’s expense. Verizon has been activating a large number of Android phones in “buy one, get one” deals intended to push its subscribers toward more lucrative data contracts.

The primary difference between Apple’s activations and Google’s is that Apple earns billions of dollars per quarter on those device activations as it inhales the largest chunk of hardware profits of the mobile phone industry, the vast majority of the profits in media players with the iPod, and nearly all profits related to the tablet market with the iPad, while Google is giving away its software just to gain market share it hopes to use to sell advertising space.

If Google could charge a $10 licensing fee per Android device, it could be earning $3 million per day, or over a $1 billion per year in software revenues at the current pace of activations. Of course, charging anything for licensing would make Android that much less attractive compared to Nokia’s Symbian or Microsoft’s Windows Phone 7, both of which have conceded severe cuts in their licensing fees just to get phone makers to use their software.

Google does earn revenues from mobile ads on Android, but it recently reported that it projected just $1 billion in total mobile revenue from ads across all mobile platforms. Apple also earns advertising revenues from its own iAd program, which is restricted to iOS devices. Both have been assigned identical 21 percent shares of the mobile ad market.

iOS and Android activations 2010

A little light tweeting

Rubin’s only other public tweet was a geeky retort to Steve Jobs’ October comments, when the chief executive of Apple complained that “Google loves to characterize Android as open and iPhone as closed. We see this disingenuous and clouding the difference.”

Rubin replied via Twitter, “the definition of open: ‘mkdir android ; cd android ; repo init -u git://android.git.kernel.org/platform/manifest.git ; repo sync ; make.” That’s the command to create a new directory, download the Android source code, and then compile it into usable software.

Rubin’s tweet didn’t really answer the issue Jobs raised however, which was that “unlike Windows, where PCs have the same interface, Android is very fragmented. HTC and Motorola install proprietary user interfaces to differentiate themselves. The user left to figure it out.”

Jobs had also noted that, “many Android apps work only on selected handsets, or selected Android versions. This is for handsets that shipped 12 months ago. Compare with iPhone, where are two versions to test against, the current and most recent predecessor.”

While Google does indeed offer the core distribution of Android code for free, it does not provide free, open source distribution of its own “with Google” apps, which offer a large portion of the value present on Android phones, nor does the company release upcoming software builds in the same manner as other open source projects such as Apple’s WebKit, where anyone can download the latest nightly builds as the software is developed, and contribute toward development as a member of the community.

Google frequently closes Android development to work in secret with one hardware maker per release. For example, the company debuted Android with HTC, then exclusively shipped Android OS 2.0 first on Motorola hardware, Android 2.2 Froyo on its own Nexus One (built by HTC), and most recently Android 2.3 Gingerbread in a secret partnership with Samsung’s new Nexus S.

As of December 1, 17 percent of Android phones accessing Android Market continue to use a 1.x version of Android dating back to 2009, while nearly 40 percent use a 2.x version prior to the most recent 2.2 Froyo release, according to Google.

This fragmentation complicates the deployment and testing of Android apps, which is part of the reason why Google makes very little from Android Market compared to the revenues Apple earns from the iOS App Store. Apple says it intends to run the App Store at break even, allowing its profit share from app sales to be invested back into the iTunes experience for iOS users and developers, something Google does not provide for Android users at all.

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Mac App Store Coming Next Week [RUMOR]

Posted on 06 December 2010 by admin

Apple’s application store for Macs may be coming on Monday, December 13, according to Appletell, which cites an inside source.

Steve Jobs insisted on an early launch of the Mac App Store, perhaps to take advantage of the holiday shopping fever, the source said. A December 6 launch was also considered, but Appletell’s source thinks it’s far more likely that the launch will happen early next week. Apple has made no official announcements about the launch, except that the store will open this winter.

We’ve discussed the upsides and downsides of offering desktop software to consumers through an app store at length. Software developers we spoke to think it would be a mistake not to participate in the app store, but API restrictions and the impossibility of setting up upgrade pricing for products are causes for concern.

What do you think? Is a Mac App Store a good idea?

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Using The Free Find My iPhone With ALL Your iOS 4.2 Devices

Posted on 30 November 2010 by admin

 

Now that Apple has made the Find My iPhone feature of Mobile Me free, many have decried that they cannot set up older devices with the service.   Technically, that’s incorrect.  However, you DO need one of the more recent, “blessed” devices to make it happen…

To get all of your iDevices registered and working, just create your Mobile Me.com account (at http://me.com) and connect an iPhone 4, iPad, or iPod Touch 4G as per Apple’s directions.   Once you have done that, you can add all your other devices as well.    Apple even says so; see the footnote at the bottom of http://www.apple.com/ipodtouch/features/find-my-ipodtouch.html:

You can create a free Find My iPhone account on any iPhone 4, iPad, or iPod touch (4th generation) running iOS 4.2. Once you create an account on a qualifying device, use your Apple ID and password to enable Find My iPhone on your other devices running iOS 4.2.

 

Step by step:

 

1.  Download the “Find My iPhone” app from the App Store on to an iPhone 4, iPad, or 4th Gen iPod Touch.

2. Login to your existing Mobile Me account or create a new one in the app.

3. Repeat with all your other devices.

 

I can attest that this worked for me – my account now has an iPad, iPhone 4, iPhone 3GS, iPhone 3G, and an iPod Touch 2nd Gen all working well.

 

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New App Store for iPhone Jailbreakers: Theme It

Posted on 29 November 2010 by admin

theme_it_logo.pngFinding a good theme for a jailbroken iPhone has always been a challenge. Themes are either posted online in designers’ and developers’ forums, outside the reach of the “mainstream” jailbreaking audience, or they’re arranged haphazardly in Cydia, the jailbreak app store. Neither is an ideal solution for users interested in customizing their device.

Now, things are about to change. A new jailbreak app store called “Theme It” is preparing to launch, billing itself as “the Theme Store you’ve been waiting for.” When it launches in January (tentatively), it will be available as both a standalone mobile app like Cydia as well as a mobile-friendly website.

A “Curated” Collection of High-Quality Themes

example_theme.pngThe ability to install themes is one of the many reasons people jailbreak their iPhones. Apps like Summerboard and Winterboard allow users to install different icon sets, docks, widgets, battery icons, lock screens and all sorts of other tweaks that make the iPhone feel like a more personalized device than simply swapping wallpapers does. Themes make the iPhone unique, and with the top-end designers working on some of the creations, they can be just as beautiful as anything Apple has designed, only different.

We fist heard about Theme It’s impending launch via Twitter chatter, and were immediately intrigued. After getting in touch with one of the site’s founders, a guy who just goes by the name of “Gab” online (or “FIF7Y,” as his design site is called), we learned that the store plans to incorporate only high-end, complete themes – in other words, a “curated” collection. ”The goal of Theme it isn’t to have a million themes in the gallery… but the best ones available,” the app store’s homepage explains.

It also plans to solve the problems that accompany viewing themes and other customizations within Cydia, which is time-consuming and cumbersome. In Cydia, you have to tap into each section, then tapp the app and wait as details about the download emerge slowly. The load times there can be excruciating – just ask any jailbreak user. Sometimes there are screenshots and accompanying text alongside the app in question, sometimes not.

In Theme It, however, speed is one of the service’s main goals. It plans to offer a “fast and reactive interface,” with short load times and “almost instant access to the content you want,” reads the site’s homepage. The app store will also feature designer bios, extensive theme details, customization options (e.g. you can turn email notifications on or off, enable or disable previews, etc.) and more.

Revenue Opportunity for Designers?

Gab says that the app store will only include paid themes at launch but will soon incorporate both free and paid themes. Themes for the iPad may become available as well, in the future. Designers and developers interested in having their themes hosted on Theme It can submit their creations through a dev portal found directly on the Theme It site (not live yet).

There is no hard data on the number of iPhones that are jailbroken. Cydia’s founder Jay Freeman (aka “Saurik”) claims that 10% are, but recent estimates from analytics firm Flurry (cited by the New York Times) say that the real number fluctuates between 5%-8%. But with 70 million or so iPhones sold since launch, even tapping into this small percentage of jailbreakers can translate into a large number of users.

Although Theme It has not officially launched, you can see what it will look like here on YouTube or browse around the website at http://www.themeitapp.com.

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Top Trends of 2010: App Stores

Posted on 27 November 2010 by admin

The Mobile Web has been a huge trend in 2010 and one output of that has been the emergence of app stores. It started of course with Apple’s App Store for the iPhone and then iPad. Then we saw other app stores come onto the scene: Android Market, Nokia’s Ovi Store, Microsoft’s Windows Phone Marketplace and others.

In addition to these OS-based app stores, there are independent outlets catering to multiple types of OS (like GetJar), carrier app stores, device app stores, tablet app stores and retailer app stores like Amazon’s forthcoming Android one. So it’s been a very busy field! Let’s take a look at some of the highlights of 2010.

Growth of Apple & Android

The two leading OS app stores are Apple’s App Store and the Android Market. Both have grown significantly throughout 2010.

At the start of the year, Apple’s App Store had about 120,000 apps and the Android Market 20,000.

Now, iTunes is carrying over 300,000 apps and has had over 7 billion downloads – according to statistics on Wikipedia. By comparison, Android has around 175,000 apps and has had 2.2 billion downloads, according to AndroLib. So while Apple’s App Store is nearly twice as large, Android Market has had the most growth over 2010.


Source: Wikipedia

Indie App Stores: GetJar

The biggest app store success story this year outside of Apple and Android has been GetJar, which is one of the top 3 app stores in the world with over a billion downloads across 200 countries. The store now hosts over 70,000 mobile applications for all major platforms, including Android, iPhone, Blackberry, Windows Mobile, Symbian and others. In October, it launched a promotion to give away millions of free mobile games to customers who visit the company homepage at GetJar.com.

Unlike other app stores, GetJar doesn’t rely on the sale of apps to generate revenue. Instead it charges publishers for sponsored app placements on its site.

Lots of Apps, But Usability an Issue

While app stores have prospered and proliferated in 2010, the usability and design of many of these stores leaves much to be desired. A common complaint is that it’s difficult to find the best apps, due to the overwhelming quantity of apps to choose from. The iTunes App Store, for example, has fairly broad categories and little personalization options.

We ran a poll at the end of October asking which was your least favorite app store. The results should be taken with a grain of salt, because the lesser used app stores didn’t attract as many votes. Nevertheless, according to our readers the Android Market needs the most improvement.

Android Market 29.25%
Blackberry AppWorld 16.71%
Ovi Store 15.88%
iTunes 11.7%
Windows Phone Marketplace 11.7%
GetJar 8.08%
Palm App Catalog 5.85%

Other: 0.84%

App Recommendation Sites

Given that the app stores themselves are having problems filtering apps, other services have arisen to help with this. As ReadWriteMobile editor Sarah Perez reported from the Open Mobile Summit in November, app recommendation sites are doing a great job at driving downloads.

Some app recommendation sites and services to check out include Appoke (a combo Android app, store and social network), AppStoreHQ and its recommendation engine at appESP, Applolicious, Chomp, AppsFire, AppBrain, Appboy, AppAware, Smokin Apps, iApps.in (a semantic search engine for apps), 16apps, Apptism, Freshapps, ScatterTree, Frenzapp (a cross-platform app and recommendation engine that looks at what your Facebook friends like), Sidebar (a recommendations platform for developers), Chorus, Appsaurus and Appitalism.

Web App Stores

While app stores have been mostly a mobile phenomenon, Apple and Google are going to launch app stores for web applications very soon – and Mozilla has already released a prototype.

All three companies have very different strategies. Apple’s Mac Web App Store will probably look and feel a lot like iTunes and it will offer apps curated the same way the iTunes App Store is today, with many of the same restrictions. Google Chrome App Store will operate inside of Google’s Chrome browser. It will be open to all apps that operate on the open web. Mozilla’s Open Web App Store is a technology prototype that will let any website host its own web app store.

Those are some of the highlights from the world of app stores in 2010. The overall trend in this market segment is going steeply upwards, especially for mobile app stores, and we don’t see that abating any time soon.

Let us know in the comments what app store you frequent the most and your opinion of it!

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iOS 4.2: Ten great features

Posted on 23 November 2010 by admin

iOS 4.2 marks the first time that all of Apple’s mobile devices are sitting at the same OS table. This unification brings a handful of key new features to all three devices, but it also finally catches the iPad up with Apple’s other mobile devices. This is the first time that users of Apple’s tablet can revel in major iOS 4 benefits like multitasking, folders, and a unified Mail inbox—features that iPhone and iPod touch users have enjoyed since June.

iOS 4.2 Complete Coverage »

While we took a look at 4.2 when it was still in beta, it’s worth revisiting the software for the full release. There are a lot of features, both big and small, in this update, so the Macworld staff has assembled a list of those that most significantly enhance Apple’s mobile devices.

AirPrint


The ability to print directly from iOS devices arrives in iOS 4.2, with integration in Safari, Photos, and more.

Printing has probably been one of the most requested features for iOS devices to date, and AirPrint finally helps deliver. Though features like iTunes’s Document Sharing make it easier to get files off an iPhone or iPad, many users have wanted to print directly from an iOS device and eliminate the middleman. iOS 4.2 indeed now allows users to print directly from an iPhone or iPad to a printer, though the feature is not quite as complete as Apple originally promised. When Apple previewed AirPrint in September, it announced that users would be able to print to a new HP ePrint series of printers, as well as any printer shared on the local network by a Mac or PC. For now, only HP’s printers are officially supported by this feaure, though enterprising developers have discovered a workaround.—David Chartier

AirPlay

Cables and docks are so passé. With AirPlay, the iPhone, iPod touch, and iPad can wirelessly stream music, video, and photos directly to compatible devices, including the new Apple TV and an increasing array of home theater entertainment components. At its core, AirPlay is Apple’s old AirTunes feature for streaming audio to the AirPort Express expanded to iOS and third-party hardware. With AirPlay, Apple raises the bar for enjoying your media around the house or at a friend’s, but it’s also worth noting the strategic importance of the technology: it provides yet another technological hook for third parties looking to build products to work with iOS devices. Consumer electronics companies announced support for AirPlay months before iOS 4.2 was ready to ship.—DC

Safari search in page


Searching Wikipedia entries and other text-heavy pages for specific terms is now possible with Safari.

In iPhone 3.0, Apple added Spotlight, allowing you to search your iPhone for some types of content, but until iOS 4.2 if you wanted to search for text on a Web page, you had to rely on (often wonky) workarounds like JavaScript bookmarklets. Now, when you type a term into Safari’s search box, you can scroll down past the list of Internet search suggestions to search for that term on the current page. If it’s found, a toolbar will appear at the bottom of the display with arrows to help you jump to other hits on the page. It’s a godsend for anyone who’s ever had to skim an enormous page trying to find one specific section. —DC

Enhanced enterprise support

When it comes to business and enterprise customers, iOS 4.2 will bring the iPad in line with many of the encryption and management features that the iPhone and iPod touch received with iOS 4.0 and 4.1. Features like wireless app distribution and stronger mobile management offer businesses the control and flexibility they need to manage devices, while new encryption abilities for mail, attachments, and third-party apps can better lock down all that sensitive, portable data. But Apple didn’t skimp on business end-user features, either. Mail now supports multiple Exchange ActiveSync accounts and works with Exchange Server 2010, while Apple’s Calendar app finally allows you to view and respond to event invitations.—DC

Brightness, volume sliders


Swiping from left-to-right on the iPad’s fast app switcher yields playback, brightness, and volume controls.

As almost everyone knows by know, if you double-tap your iPad’s home button, you enter the fast app switcher. What you might not know is that if you swipe your finger from left to right on that switcher, you’ll find a whole easy-access control panel full of cool features. On the iPad, where the entire double-tap thing is new, you’ll find sliders to control the brightness (without going to the Settings app! hooray!) and the volume (despite the fact that there are buttons on the side that do the very same thing), along with audio playback controls—including an AirPlay button, if you have a device that works with the feature. iPhone and iPod touch users will discover they can swipe left-to-right a second time to unearth a volume control, useful in case they’re somehow unable to press their iPhone’s volume buttons.—Jason Snell

iPhone: Distinct SMS/MMS tones for contacts


On the iPhone, iOS 4.2 allows you to assign a specific text alert sound to a contact, like your boss.

You’ve been able to set custom ringtones for your contacts for some time now—and yes, my phone does play Thomas Dolby’s “She Blinded Me With Science” when my wife calls. But with iOS 4.2, you can assign tones to specific contacts for their text messages as well. Apple’s also loaded up a whole new collection of 17 tones, in addition to the six original ones. (You still don’t seem to be able to upload custom text tones, though.) So the next time a particular loved one sends you a text, you’ll know it’s from them before you even pull your iPhone out of your pocket.—JS

iPad: multitasking and fast app-switching


Fast app switching and the rest of iOS 4′s multitasking functions finally come to the iPad in 4.2.

Most iPhone and iPod touch users have been riding the iOS 4 wave for months now. For them, multitasking is old news. But for iPad users, it’s a big deal. In fact, the iPad is even better suited to multitasking than the iPhone. Double-tap the iPad’s home button and you see a list of recently-used apps; tap one and it slides in front of your current app with a nifty bit of animated glitz. As an iPad productivity booster, it’s pretty impressive: you can get into a rhythm switching between Safari, Mail, Twitter client, text editor, you name it. Apps pick up right where you left them. And the added support for background tasks means that you can have streaming Internet audio playing while you’re working in other apps, all the while staying logged in to Skype and AIM. It’s the feature that the iPad was born for… and now after seven months of waiting, iPad users will finally get to embrace it.—JS

iPad: universal Mail inbox


iOS 4′s unified inbox comes to the iPad in 4.2, making navigating multiple e-mail accounts much easier.

Mere minutes after we first held the original iPhone in our excited little hands, three years ago, we began pining for a unified Inbox—one that would let us access incoming e-mail messages for all our e-mail accounts in one place, without having to tap back, back out from one account’s Inbox to the main accounts screen and then down, down into a different account. We finally got our wish on the iPhone with the arrival of iOS 4.0. But that just made us want a unified Inbox even more on our iPads. After all, the iPad’s Mail app bested the iPhone version in many ways, taking advantage of the iPad’s larger screen to make Mail more usable. Yet once iOS 4.0 was released, whenever iPhone owners picked up their iPads, using Mail felt like taking a step backwards. Now that we’ve finally got this feature on our iPads, the iOS universe is once again in balance. Let us never speak of separate Inboxes again.—Dan Frakes

iPad: folders


While iOS 4′s folders can only hold 12 items on the iPhone, the iPad’s can fit 20.

Before third-party iOS apps, the iPhone’s Home screens seemed positively spacious. But once the App Store opened, it didn’t take long before all those screens began to fill up. Even if you didn’t reach the limit of visible apps (180), once you installed enough, navigating through them required swipe after swipe after swipe. So back in late 2008, we publicly wished for Home-screen folders so we could group many more apps on each screen—both for easier navigation and for a higher limit on the total number of apps we could see. We finally got this feature for the iPhone in iOS 4.0, and it was good. But like iOS 4’s unified e-mail Inbox, once we had folders on our iPhones, it seemed almost criminal that we didn’t have the same feature on our iPads. It’s finally here, and once you’ve taken advantage of it to organize and access your apps, you’ll wonder how you ever used your iPad without it. And for the app-hoarders out there, the iPad’s capacious 20-item folders also increase the number of apps you can install and see from 226 to a whopping 4406.—DF

iPad: Game Center


Game Centers sports a slightly different interface on the iPad, including icons of popular compatible games.

Apple’s iOS has become a serious contender in the world of portable gaming, partly due to an explosion of cheap App Store games and the iPod touch’s go-anywhere, not-just-a-game-console abilities. Apple introduced Game Center for the iPhone and iPod touch in iOS 4.1, jumping on the trend of making mobile gaming more social. Like the independent gaming networks that cropped up over the years, such as OpenFeint and Crystal, Game Center allows you to add friends to game with (or against), track scores, and compete on leaderboards. It can even match you up with other players of a similar skill level “if you don’t have any friends,” as Steve Jobs explained at Game Center’s introduction. In iOS 4.2, Game Center finally comes to the iPad, giving it Apple’s official seal of approval as an App-Store-powered and relatively portable gaming console.—DC

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Zynga releases FarmVille for the iPad

Posted on 25 October 2010 by Leo Pang

Zynga has released an update adding iPad support to its wildly popular online social game FarmVille. Originally released for the iPhone and iPod touch in June, the FarmVille app brings the online game to iOS devices, allowing players to tend to their same farms on the web or while on the go. FarmVille on the iPad features custom graphics designed specifically for the larger screen and takes advantage of the same touchscreen interface as on the iPhone with more accessible tools and menus designed for the iPad UI. The new version also improves loading times on all devices and provides bug fixes and stability improvements. FarmVille is a universal app for iPhone, iPod touch and iPad devices and is available from the App Store as a free download.

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How They Compare & Why They Will Be Big

Posted on 22 October 2010 by Leo Pang

Apple, Google and Mozilla are all going to launch App Stores for web applications very soon. All three companies have very different strategies, but it’s remarkable how fast the Web App Store model is spreading. It’s going to represent a big change in the way we use the web.

Users are going to use more web apps than ever before, we are going to use them more regularly, developers are going to be able to monetize web apps better and there are going to be whole new waves of web apps developed to fill the growing demand.


Above: The prototype Mozilla app manager

The User Experience

Why Web App Stores?

Why not just bookmarks for web apps?

  • Apps in the new Web App Stores will have privileged access to native hardware, like graphics cards and location data.
  • App Stores will be one place where you can read all the reviews and ratings from other users. Categorization of apps, user reviews and search will make discovery much easier than on the web at large.
  • App Stores make buying and selling easier. That’s good for users, who will be able to buy new apps that never would have been created if they couldn’t be sold.

IPhone owners have downloaded an average of 40 different apps each – many of us far more. It’s all about the ease of discovery, evaluation, acquisition and purchase. Search, compare, review, click and download all from one centralized place. That’s the App Store experience in iTunes and that’s the kind of experience that will be available for web applications to use on our desktop computers as well.

The App Store model is a much easier way for people to bring new software into their lives than anything else currently available online. Right now people discover web apps by happenstance and return to them from a sea of browser bookmarks or from memory and Google. There is no system, really.

With the App Store model, we’ll have interfaces for accessing the apps we’ve acquired from the app store, pages with big app icons for fast loading with a click. Because the App Store model is much easier, it will be used far more.

We’ll have one place to find, evaluate, acquire and access new web apps – we’ll use more of them and more of them will be built. That will represent a radical change in the way people interact with their computers.

Above: A blurry screenshot of the Chrome App Store, from a Google demo on stage at I/O

Web Apps Will Bloom

Comparing the Options

Apple’s Mac Web App Store will probably look and feel a lot like iTunes and it will offer apps curated the same way the iTunes App Store is today, with many of the same restrictions. Some will say that optimizes quality and user experience, others will say it’s unfair control over the marketplace. Mozilla Firefox chief Mike Beltzner has accused Apple of using its new Mac App Store to try to bypass the web. Apple says its store will be open within 90 days.

Google Chrome App Store will operate inside of Google’s Chrome browser. It will be open to all apps that operate on the open web. A release date hasn’t been determined yet, but little clues indicate this store could open soon.

Mozilla’s Open Web App Store is a technology prototype that will let any website host its own Web App Store. Those stores will be customizable, but interoperable and federated. This will be the most open of all options, but it’s also the least developed to date. Mozilla just announced the program this week.

Because more people will look for more apps to use, more apps will be developed. Because these Web App stores will allow developers to monetize their apps without advertising, but through sales instead, app development will be more economically feasible for many developers not served well by ads. Incidentally, advertisers may become more generous with the prices they pay if the web app ecosystem suddenly has another strong monetization option.

If mobile apps are any indication, people will pay for apps. A study published in February by giant mobile advertising network AdMob found that half of iPhone owners buy at least one paid app every month.

Enterprise social software analyst Dion Hinchcliffe says the Web App Store model could be “the first useful new business model for Web apps in a long while.”

“There is a genuine need to lower the barrier to the modern Web app navigation, management, and purchasing experience,” Hinchcliffe told us by email this week. “Providing a way for every browser and desktop to have a simple, open, and straightforward way to see, browse, buy, control, and launch apps is something that in hindsight has really been too long in coming. It just might have the economic juice to rev up the commercial Web app business in the way that so many people always thought was possible.”

The app store is a metaphor, it’s a paradigm – but it’s also a stack of services, like sales, distribution, fulfillment and more that are taken out of the hands of individual developers and commoditized. Developers are going to love that.

Will they also object to the curation, control or censorship (depending on your perspective) of the Mac App Store? In spirit, they will. In practice, few will likely be effected. The consequences of Apple’s curation strategy will likely not be known for a long time, not until viable competitors come to market.

Web App Stores as the New Newsfeed

The Newsfeed, a reverse chronological display of aggregated activity data from different people, different apps and different sites, has been the most disruptive metaphor online for the past few years. It began in RSS, was popularized by Facebook and is now everywhere.

I think the rise of Web App Stores could be similarly disruptive for users and developers. I think this is going to be very big. I’m excited about it.

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Apple’s new Mac OS X 10.7 Lion

Posted on 21 October 2010 by Leo Pang

At its “Back to the Mac” event, Apple emphasized the importance of its Mac business, despite the fact that its desktop and notebook computers now represent just 33% of the company’s revenues.

State of the Mac

Chief operations officer Tim Cook pointed out that the 13.7 million Macs Apple sold in the last financial year are now a $22 billion operation, having grown dramatically over the past several years even as Apple has itself grown even faster by adding iPods, iPhones and iPads into the product mix.

If Apple’s Mac business were spun off, it would stand by itself as number 110 of the Fortune 500, Cook noted, joking “we have no plans to do that!” to laughter of the audience.

Mac sales have tripled in the last five years, with installed base of Macs is now just short of 50 million users. Cook also pointed out that Mac sales grew by 27 percent over the past year, compared to the industry average of just 11 percent. “This didn’t just start happening,” Cook pointed out. Macs have outpaced the PC industry in each of the last 18 quarters, Cook said.

Cook also cited NPD’s August 2010 consumer market share figures for US retail, which gave Apple’s Mac brand a whopping 20.7% of PC sales. “With the share rising, and the units rising much faster than the industry, we have a very vibrant developer community,” Cook said, pointing out there are now 600,000 registered Mac developers, with 30,000 new applications per month.

Cook singled out Valve’s recent deployment of Steam for the Mac, and its efforts to bring simultaneous releases of new games for the Mac and PC; Autodesk’s recent release of AutoCAD for Mac (which Cook said Apple has long coveted), and noted Microsoft’s new release of Office 2011 for Mac.

Pushing new iOS technology investments back to the Mac

The technology invested in making a mobile version of Mac OS X to power the iPhone, and in adapting that to serve the iPad, is now coming full circle back to the Mac, Steve Jobs said, as the company now works to fold many of its mobile innovations into the next version of Mac OS X 10.7, codenamed Lion.

Among the mobile-optimized features Apple indicated it will bring to the Mac from iOS are:

  • Expanded multitouch gestures (albeit centered on the trackpad rather than attempting to use a vertical multitouch screen, something the company flatly said it research has colluded “does not work”)
  • An App Store for Mac titles (facilitating easy shopping, software updates, and simple installation)
  • App Home Screens which appear from a new LaunchPad Dock icon (making it easy to present an iPad-like array of app icons to choose from and organize into iOS-like Folders)
  • Auto Save features for app documents, so users don’t have to worry about manually managing documents, and
  • Apps that resume when launched, carrying ahead the behaviors of iOS apps.

back to the Mac

On page 2 of 3: A Mac App Store

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Glee Karaoke for iOS Keeps It Rocking in the Free World

Posted on 25 September 2010 by Leo Pang

Just in time for the second season of the hit TV show Glee, Smule has updated its über-successful iOS app. The app, now known as Glee Karaoke [iTunes link], brings back all the same features of the original and adds a layer of competition to the mix.

We were big fans of the original app, and we’re happy to report that version 2.0 is just as much fun. The big, new feature is that users can compete with others from around the world.

Glee Karaoke now has a new feature called “starbursts.” Starbursts are points you earn for doing things like singing a song, signing up for a username, adding your vocals to someone else’s track — that sort of thing. As you earn more starbursts you can move up to various levels and earn free songs to purchase within the app.

You can also earn a starburst value for each song you sing and share; then, you can see how you stack up against the rest of the world on the starburst leaderboard. You can also comment and become a fan of other users’ performances.

This new competition layer actually adds a huge amount of replay value to the app. When your pitch and timing are better, you score more points. The app also gives you advice on how to improve your performance.

Every week, new music from the television show is added to the app and can be purchased for your sing-along pleasure. A very cool feature that Smule integrated into the app earlier this year is the ability to use songs you’ve purchased from iTunes or Amazon.com to sing along with. This option is really cool for users who buy the songs each week from iTunes, because it means you don’t have to re-buy the track to use in Glee Karaoke.

The team at Smule made this video to show off what’s new in Glee Karaoke:

Glee Karaoke is $0.99 in the App Store and is a free upgrade for existing app owners. There is a problem when the app uses the iPod touch 4G’s built-in-microphone, and Smule has submitted a fix to the App Store, so it should be corrected soon.

Have you played Glee Karaoke? What do you think about how entertainment properties are using social media and social gaming to enhance an overall brand? Let us know.

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